...finding the culture you need


Digital ecologies: Can computer games change the world?

Thursday, October 23, 2008

Sales of computer-games have overtaken music, DVDs and film in annual earnings. Hundreds of millions of people are now gamers, and all the statistics point to ever-increasing numbers. Vast populations are growing up in a world where they have never not known or experienced gaming. (for lots of statistics see this report) With this becoming an increasingly dominant social pattern, it is critical for artists, designers, social scientists, policy makers and pretty much everyone else to examine ways of effectively interacting with the gaming industry and with gaming communities to help enact social change.


I recently watched a video by Michael Highland titled 'As Real As Your Life' as part of game developer Dave Perry's presentation at TED (seen above). Three critical things were revealed to me during the film:

1) Gaming is now a part of many people's emotional life world

2) Too few people at the heads of cultural institutions and governments are aware of the social power of these gaming communities

3) If games are becoming more like 'real' life and if people are investing 'real' emotional and mental energy in the becoming of their gaming life worlds, then this presents opportunities for games to help role model behaviour or create awareness of and willingness to work towards resolving social and ecological crises

The sheer size and economic impact of some games is staggering, such as:


I feel there is an opportunity to engage with these digital life worlds to enable reflection on social behaviour in our shared world. If we are to meet the challenges of issues like global climate change head on, then we should enlist all our skills whether it be planting digital trees in Second Life or planting trees in the Philippines.

And to close with an inspirational digital/real lifeworld ecological intervention, the RSA's Arts & Ecology programme has been supporting artist Dirk Fleischmann, through a partnership with the ZKM in Karlsruhe, Germany, whose been planting digital trees in Second Life and planting live trees in the Philippines to off-set his carbon footprint in Second Life.

culturgencies


subscribe

share

random post

archive